Thursday, 9 May 2013

Visual Perception, An Introduction (3rd Edition), 2013, Nicholas J. Wadw & Michael T. Swanston. Psychology Press, East Sussex.



Art and representation

…it is surprising that phenomena disclosed to a scientist’s eye are often reported as discoveries. In many cases, those practitioners of vision, artists, have discovered and manipulated the same phenomena often centuries before they came under scientific scrutiny, and often with greater subtlety.

Page 43

Pictures could be paired in a stereoscope, to appear in depth, or presented in rapid succession, to appear in motion, thereby replacing the two dimensions missing in static and single pictures – depth and motion. Theories of spatial vision developed thereafter emphasized its constructive nature, and placed greater emphasis on the manipulations that could be made of two-dimensional stimuli. One consequence of this shift from solidity to surface was the neglect of centuries of surface (pictorial) manipulations made by artists. Thus, a large body of spatial phenomena was rediscovered in the confines of the visual laboratory. The perception and representation of motion, on the other hand, had a different history. Motion had been frozen in pictures and few novel techniques of alluding to it were developed.   

Refs for history of visual experience being captured in certain ways by artists. Also, Ref for conclusion chapter (How better to depict close-up double vision with animation techniques).

Page 44

Representation 

Pictures are such an integral part of our lives that we tend to overlook their remarkable peculiarities. We readily accept their relation to the objects that they represent even though they have few of the properties of those objects. Indeed, we rarely doubt the equivalence between the pictorial image and the object represented, and when this equation is questioned pictorially we are puzzled.

Page 47

Magritte was working within the style of representing objects in space )linear perspective) that has been adopted since the fifteenth century. Almost all Western artistic styles prior to the twentieth century were concerned with representing objects. As such they required a set of rules for generating the pictorial image – a set of relations that linked the object with the picture – which could be followed by the artist and understood by the spectator. Indeed, this was the very function of artistic representation. The fundamental problem that all pictorial artists must address is the difference between objects and pictures of them, namely depth. Over the last 40,000 years different solutions to this problem have been adopted, but all contain some common features that can be linked to optics. Science and art meet in perspective. Perhaps it should more accurately be said that the optics of antiquity met the art of the Renaissance in the context of linear perspective.  The technique of perspective painting was rapidly adopted by artists from the fifteenth century onwards, and many textbooks described its rules. Linear perspective is now commonplace because photographic images follow the same optical principals on which perspective is based. However, there must have been quite different styles of representing objects in space, and the objects represented can be readily recognized by us. The link between pictorial art and representation has been examined from the viewpoint of psychology by many writers.

Page 48

Styles of representing space


The art historian Ernst Gombrich (1909 – 2001) referred to the different modes of representing space as “the riddle of style”. He posed the question: “Why is it that different ages and different nations have represented the visible world in such different ways?” This was so despite the acceptance that there can have been little genetic change in humankind over the last few millennia: the cave dwellers would have seen their world in much the same way as we do ours, although the contents of those worlds differed greatly.

One of the aspects that has not remained constant over time is how the objects are represented pictorially. Radical changes of style took place in the way objects were depicted over the last 40,000 years of recorded art.

Page 49

…Perspective (or more correctly linear perspective) had a particular significance in the Renaissance because it reflected a return to the Greek pictorial ideal of attempting to imitate nature. The rules of perspective were devised in the intellectual cauldron of early fifteenth-century Florence. Linear perspective was demonstrated by architect Filippo Bruneleschi and formalised by a contemporary mathematician, Lean Battista Alberti. Basically it was the application of Euclid’s  visual cone to a glass pane intersecting it, and this device is now known as Alberti’s window. Thus, the principals of reducing a three-dimensional scene to a two-dimensional picture were formulated before the image-forming properties of the eye had been described. Nonetheless, the difference between looking at a picture and looking at a scene were clearly appreciated by Leonardo da Vinci. At the end of the fifteenth century he wrote “A painting, though conducted with the greatest Art and finished to the last Perfection, both with regard to its Contours, its Lights, its Shadows and its Colours, can never show a Relievoequal to that of the Natural Objects”. That’s is, the allusion to relief or depth in a painting of a scene, no matter how well it is painted, will be different to the perceived depth separating the actual objects in the scene.

Page 50

Image Formation


The influence of art was to prove significant because it frames a recurrent concern for theorists of vision: how can we perceive the world as three-dimensional when the image cast in the eye is two-dimensional? Isn’t this precisely the problem that confronts the painter? Artists in the new perspective style seemed to answer this in practice if not in theory. An allusion to three-dimensionality could be induced if the rules of linear perspective were followed; this required a single, fixed viewing point and the depiction of objects in the scene in accordance with the angle they subtend at that viewing point.

Alberti described the rules for capturing the image, and a number of techniques for representing it. 

Page 51

Perhaps the simplest means of drawing in perspective was ‘Alberti’s window’. If a single eye is maintained at a fixed position with respect to a window then the objects in the scene beyond the window can be represented in accurate perspective simply be tracing their outlined on the surface of the window.

Page 51-52

Camera obscura


Leonardo da Vinci conducted experiments with a camera obscura, and drew an analogy between its operation and that of the eye.

Page  52

The camera obscura was used by both artists and scientists to generate images. The artists realized that the tedium of perspective projection could be circumvented by its application…

Page 53

Ocular anatomy


The field of view extends through about 208 deg horizontally for a forward-pointing eye, although light from this region is imaged on the extreme periphery of the retina, and is blocked by the nose and head on one side. Vertically, the field of view is about 120 deg.

In its most elongated state, the lens in a normal eye will bring rays from an object at optical infinity (defined as a distance greater than 6 m or about 20 feet) to a focus on the retina. This is referred to as the far point of accommodation. At its most nearly spherical, it will focus rays from an object at a distance of about 15 cm from the eye (the near point).

Combine with ref to the distance from the face of Panum’s fusional area?

Page 116
…the situation is a little more complex for vision because we have two retinas: it is as though we had two similar chessboards, side-by-side; which one should we use? That is, a single object in space can stimulate points on each eye, so that there are two origins and two sets of coordinate values. Despite this, our perceptual experience is not in duplicate: we see objects singly with two eyes and in a single direction. Moreover, this direction does not correspond to that from one or other eye but from a point between them, often termed the egocentric or cyclopean eye. 

Page 174

Spatial Representation

Pictures


In the case of humans, significant activities are not necessarily restricted to the primary demands of survival and reproduction. We may seek a variety of sources of visual stimulation, many of which are nowadays cultural prospects. Some of these, like painted pictures, may be almost as old as the human species itself. Others, such as photographic or digitised images, are more recent. Writing and printed text are visual stimuli of particular complexity, because the shapes bear little visual relationship to the objects or meanings they convey. Thus, human survival seems to depend on intellectual as well as nutritional sustenance, and in the case of the former pictures appear to satisfy a universal appetite. The use of created patterns of visual stimulation as representations of other things is one of the most characteristic features of modern culture. Of course, pictures may sometimes be abstract, and appreciated for the shapes they contain, but it is very hard not to attribute meaning into anything we look at. Pictures can be both objects in themselves (a surface with marks on it like a painting or computer screen) and representations of other objects. One consequence of this is that pictures are likely to be more complex stimuli to process than solid objects.

Page 267

…we now derive so much of our information about the world through pictures.

Pictures and Objects


…if we are dealing with pictures of objects we need to consider the viewpoint from which the pictures are taken, and the orientation in which the picture itself is presented.

Page 268

Pictures have an advantage over objects in so far as we can manipulate their characteristics much more readily than we can those of objects. Therefore experimental studies are much easier to conduct with pictures, although there are many reasons for concluding that perception of a picture of an object is not the same as perception of the object itself.

Ref to an earlier poit – da Vinci’s quote about how pictures cannot replicate visual experience completely.
Page 269

Photographs and drawings

 

Cameras are designed to produce pictures that are in central perspective; most of the pictures that we see in newspapers and on television have been derived from cameras and so are in perspective. The situation is somewhat different when we consider drawing and other graphic arts. Perspective arrived rather late on the scene in Western art, and cannot be considered in any way as universal. Paintings were made in caves from about 40,000 years ago, and we can recognise the objects (usually animals) that are depicted. They are nearly all represented in the stereotypical view – outline profiles of bison, deer and horses. Thus, from the earliest examples of art outlines have been used to describe and delineate representations of objects. When we draw objects we initially define their boundaries with lines, and often do not proceed any further. Outlines or contours are very informative, and they can be sufficient to establish the relationship between a drawing and the object it is intended to represent.

 

Page 273


Contours in drawings are abrupt changes in the amount of light reflected from a surface; they correspond to the boundaries of an object, but there are rarely such well-defined transitions between light and dark in the original scene. One of the problems that has beset workers in the area of computational vision is to define the boundaries of an object in a well-structured scene. Therefore, an outline drawing of an object is an abstraction that does not correspond readily to any features of the pattern of light projected from a scene. We are exposed to such simplified representations from a very early age, and so we learn how to interpret them. Experiments have established that we extract information not only from contours but also from the regions of a drawing where contours change direction or intersect.

Links to Gibson’s theories on the information taken from line drawings lies in the areas where lined connect and intersect.

It is clear that humans have produced pictures for much longer than recorded history, and a variety of styles can be discerned. Linear perspective is amongst the most contrived because it requires picture-makers to forgo their perception of space and to record visual angles from a single station point. Unlike the art forms that preceded it, linear perspective set out specific rules for representing the sizes of objects on the picture plane and, more importantly, the dimensions of texture on the receding ground plane. These were determined by the distance of the station point from the picture plane and the height of the station point from the ground. Thus, all the ‘painter’s cues’ to distance can be enlisted to increase the allusion to distance on the flat surface of the picture. Artists have to learn to draw in linear perspective and similarly observers have to learn to interpret pictures so produced. (Ref in Lit Rev). the drawing can be assisted by all manner of aides, the simplest of which were suggested by Alberi and Leonardo in the fifteenth century. If the picture plane is replaced by a pane of glass then, with a single eye at a fixed position (the station point), the contours in the scene can be traced on the glass surface: the drawing will be in accurate linear perspective.   Use this to explain Alberti’s Window.

Page 274-275

Perceiving Pictures


We perceive pictures in the same way that we perceive other objects in the environment: they are flat, mostly on paper, but occasionally in frames. There is nothing peculiar about pictures as objects. However, this is not what is usually meant by picture perception. The term refers to the interpretation of the marks on the surface of the picture – to the recognition of the marks as referring to objects that are not actually there. Thus, pictures have a dual reality: they exist as objects and, in addition, the marks signify other objects and spaces than those they occupy. In the first sense, pictures pose the same problems as pipes and people; they have locations and dimensions that need to be resolved by the perceiver. In the second sense, they are paradoxical because they allude to another space or to other people.

[trompe l’oeil] painting achieves its aim (i.e., not to appear distorted) because of the constraints placed on the observer: it can only be viewed from a fixed station point with one eye, and the viewing angle is such that the extreme edges of the painted surfaces cannot be seen. Neither of these conditions apply to the pictures we normally see: we use both eyes, look at them from many different positions, and we can see the borders that separate the picture from its surroundings.

Despite the fact that trompe l’oeil pictures have been produced for hundreds of years, novel variations continue to be produced. Paintings in perspective produce an allusion to a depth not contained in their flatness – they are seen as both flat and extended in space.

Page 277

It is…likely that we apply shape constancy to the border of the picture before processing the contents and interpreting the cues to depth. If this is the case then processes involved in picture perception must occur after those for object recognition.

Virtual or simulated realities

Many of the pictures we now look at are created by computers. Indeed, the technology of computer graphics is advancing so rapidly that the picture on the screen can mimic the view of a real scene and change with movements of an observer in the way a view of a real scene would. Furthermore, artificial environments can be generated by computers and presented to observers to induce the impression of exploring a three-dimensional space.

…the issues at the heart of simulated reality address some ancient questions of visual perception. One of these is the contrast between monocular and binocular vision, which Leonardo da Vinci repeatedly struggled with. He made many drawings of viewing with one and two eyes, and realised that the perception of depth is deficient in a painting or any other two-dimensional representation. Alberti’s window provides a monocular match between a picture and a view from a single point, but what happens when two viewpoints are adopted? It is clear that Leonardo came close to representing binocular disparities, but he was unable to do so because he had no adequate theory of image formation in the eye.

Neither Leonardo’s painted imitation of the world from a single vantage point nor Wheatstone’s paired pictures entertained the possibility of a moving perceiver.

Page 278

…simulated reality is by no means a novelty if we consider that pictures provide indirect access to a space other than the one occupied by the visual display. However, the increasing power of cameras and computers has added a new dimension to both simulated reality and remote vision – the visual display of current that can be rapidly updated.

Simulated reality is concerned with creating an imitation of the visual world. It is considered, wrongly, to be a modern engineering enterprise, made possible by the power of computers. To repeat the point made earlier, there has been very little investigation of the recognition of real, three-dimensional objects, rather than arbitrary symbolic patterns like line drawings of photographs of objects. Such patterns play an important role in human activity, in the form of alphanumeric and pictures of all sorts, but are not encountered in the natural environment.

Summary and Conclusions

Our current theories of perception have been shaped by ideas in physics, art, physiology, biology, philosophy, psychology, and more recently computer science.


…pictorial representations of objects could be considered as adequate experimental substitutes for the objects themselves, and that the dynamic aspects of vision could be too readily ignored.

Because our eyes are in constant motion, the retinal image is an abstraction, not actually present in the eye unless a scene is viewed for a very brief interval, too short for the eyes to move.

Page 282

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